Given how massive the Valve fan art community already is, you can certain expect many creators will be eyeing this license agreement to create art for a profit. ![]() Valve may not have released its own game since 2013, but there's still a huge volume of content in its back catalogue. The best designs will be featured on a Shapeways/Valve hub and promoted on social media and Shapeways magazine. Shapeways has already begun producing tutorials for turning your fan art into 3D models, and provided some examples for inspiration - specifically, a Dota 2 miniature and a Portal Companion Cube necklace. Shapeways will deduct a 10% royalty on game products, while game hardware products won't take any cut from revenue. ![]() This covers merchandise for Valve games, as well as accessories for Steam Controllers or the Steam Link. According to the fine print, anyone can develop Valve-owned products, print them off, and collect revenue from sales. The arrangement is possible thanks to a licensing agreement between Valve and Shapeways. ![]() Thanks to a partnership with Shapeways, Valve has created a program which lets fans create, distribute, and even sell 3D printed replicas of its licensed products. If you thought Valve turning game submissions over to fans was a big deal, buckle up.
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